PM3.02 - Ice Climbers - Subaction - SwingDash_1
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 4-18 | 
                
                    | Hitbox set 0 hits: | 4 | 
                
                    | Subaction Index: | 0x12b | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:4-11
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 3 | 12 | 50 | 100 | 70 | Normal | HomeRunBat | 7 | 6 |            | 
                
             
            Frames:12-18
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 3 | 6 | 50 | 100 | 70 | Normal | HomeRunBat | 4 | 4 |            | 
                
             
            Scripts
            Main
            - AsyncWait(3.0)
- Subroutine(External: gameAnimCmd_BatSwingDashCommon)
- MoveHitBox(MoveHitBox { hitbox_id: 3, new_bone: 15, new_x_offset: 0.0, new_y_offset: 0.0, new_z_offset: 0.0 })
- AsyncWait(11.0)
- Subroutine(External: gameAnimCmd_BatSwingDashCommon2)
- AsyncWait(18.0)
- DeleteAllHitBoxes
GFX
            
SFX
            
Other
            - UnknownEvent { namespace: 0x18, code: 0x1, unk1: 0x0, arguments: [Value(1), Value(3), Bool(true)] }
- AsyncWait(3.0)
- Rumble { unk1: 13, unk2: 0 }
- AsyncWait(38.0)
- SlopeContourFull { hip_n_or_top_n: 2, trans_bone: 5 }